Introduction
When we talk about the sleep disorder, the word which firstly come to our mind is insomnia. Insomnia is the most pervasive sleep disorder, which characterized by having problem with maintenance of high quality sleep even the people desire to do. According to the physical guideline, the common causes of insomnia are emotional disturbance and sleep-related dysfunctional thought. The National Institutes of the Health shows that nearly 30 percent of the general population have the experience with the sleep disruption. Based on the survey from National Sleep Foundation, more than 50 percent of participants reflected they have had at least one symptom of insomnia per week in the past year. Even 33 percent said they have had one of these symptoms every night in the past years. (National Sleep Foundation, 2018) When we eager to find the treatment to deal with people’s sleep, the insomniacs probably need both the physical and psychological intervention. But not all of insomniacs have these emotional disturbances, the truth is most of insomniacs do not have a proper lifestyle before the bed. As the technology has developed, the use of the electronic devices in the bedroom increased dramatically. The use of the technology before the bedtime show the negative influence with the sleep. In 2011 Sleep in America Poll, the National Sleep Foundation focuses more on technology use and relationships to sleep. The data result is shocked. About 90 percent of American said they use technology before the bedtime. The technology involves the cell phones, computers/laptops, and video games. And television was the most common use in general. (Grandner, Gallagher & Gooneratne, 2013). Although many of researchers has conducted the research with the relationship between the sleep and technology, the experience told that our life is still closely associated with the technology. For the purpose of this essay, I will be exploring the relationship between the interactive technology and sleep disorder as well as how the interactive technology affects our sleep. In this assignment, I plan to use the collaborative design tools to develop and explore that what the relationship between the interactive technology and sleep disorder, how to use the interactive technology to improve the sleep, instead of destroying it.
Developing a collaborative design tool
The collaborative design tool as an approach of participatory design, which is focused on the processes and procedure of design. The design processing will be involving all the stakeholders to ensure the all satisfied with their needs. From this module we have known about three major collaborative design tools: Design Games, Design probes and Critical Design. I have decided to use the design probes as my tool to develop this project. The first Probes project was developed by Bill Gaver to explored how to engage the older participants into their life of their communities. (Gaver et al, 1999) Probes are design user research toolkits that invite or provokes user to express their feeling, record their behavior, visualized their experiences, activities and context. (Mattelmaki, 2005) As my topic is interactive technology and sleep disorder, I think the Design Probes would be the best tool to develop this project. Most of things I need to know at this stage is exploring how does the sleep disorder people behave in the front of the technology, and how to use the technology to promote people’s sleep.
The 4 tasks in my probe as the pictures shown below:
Expectation:
As I develop these design probes, I hope to see as much as possible details with relationship between the interactive technology and sleep disorder. Compared with the other collborative design tools, I think the design probes is the most reasonable and suitable design explore method to develop such kind of topic. On the Gabrila’s class, we disscussed that everyone is both the maker and designer, the difference between the real designer and others is designer need to make the every wish come true in a more technological way. Every design is orginal from the users. Once truly get well know about the users by using the proper method, we can get a result to design. The design probes built an indirect method to communicate and exploring with our users. My probes hope to create an effective solution to improve the people sleep disorder. With the repaidly development of the society, many factors are threated with people health condition, especially for the people who have high stress in their life. The appearance of technology is helping the human to improve their life standard and create a friendly life environment, rather than let the technology create negative impact on human’s life. It is my hope that this project could make progress on built a postive lifestyle for people, and change the behaviour into a health aspects.